While barbarian factions are scrambling to get their war machines to enemy cities, safely but slowly by land, or aboard ships in potentially treacherous seas, the Romans can march their legions to and fro, generating their siege machinery at will. It appears to give the Romans (another?) huge advantage in conducting sieges and war generally. Wow, the new artillery system really changes the game. In addition, if the SRV is above the defending units average discipline, the defenders will directly surrender, except if they have not empty supply wagons (fixed or not – magazine units are enough), in which case they only have 10% of chance to surrender. The fort receives a breach – provided that the attacker has some artillery in his stacks Depending on the SRV (from worse to best), the following events can occur : The final result is the Siege Roll Value (SRV). Oěy a massive additional malus if the structure is breached, the defender is out of supply and is weaker than the attacker. Oěy the level of the fort minus the number of breaches. Oěy the power of the artillery available for either side, Oěy leader traits, if any (for attack or for defense), The difference between those two rolls is then modified : I lied, it is actually two rolls (12-faces dices), one for the attacker, one for the defender. In addition to starving the defenders, having a city under siege allows for a “siege roll” at the start of every turn.
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